In order to do such things you’ll need different items and elements, so make sure to pick up everything you can. Even though I took my time and scoured different areas, those were the only two craftable item blueprints I discovered, though I found quite a few ones relating to buffs and upgrades. The latter will depend on which blueprints you’ve discovered, so be one the lookout. ![]() In fact, there are a number of houses, rooms, sewers and the like wherein one can find a brief reprieve, as well as a workbench to repair weapons, add upgrades and enhancements to them or craft things like pistol ammo and medkits. Emma’s house works as a safehouse, but it’s not the only one you’ll find along your travels through Hell-A and its 10 or so different regions. The early part of Dead Island 2 involves working with these survivors, and making sure that they stay alive, including an unnecessary rescue mission after one decides to venture home for something trivial. There are also others there, including her housekeeper and that lady’s family, whom factor into the story somewhat. After all, it’s closed in, has gates and is essentially a walled in complex like a lot of stars’ homes. Why there? Well, Emma and her assistant, Michael, happen to be two of the other survivors of this doomed aerial escape, and her massive home is what offers the most safety at the time. ![]() It wasn’t something I ever ended up regretting, either, because this is a challenging game with only one difficulty option.Īfter attempting to help our fellow survivors, ‘we’ set out for a nearby residential area filled with ritzy Californian mansions, including that of Hollywood starlet Emma Jaunt. I personally found it hard to choose between a few, but ended up going with Ryan – a former stripper wearing a firefighting outfit – because his stats seemed the most rounded and favoured health. Choosing a character to play as is as easy as pressing a button or two, but the choice itself is pretty difficult, because each one has his or her pros and cons. It’s around this time where Dead Island 2 picks up, allowing the player to choose from one of several different characters, before casting them as the most able survivor of said plane crash. It’s a state in ruin, wherein some sort of plague or apocalypse has taken root, threatening millions of unsuspecting citizen forged documents and undiscovered infections doom the plane and its peer for good, sending them plummeting to the ground while those inside fight for their lives. A way out of Hell-A, as they call it, where the dead walk the streets with brains and other body parts on their simple minds. That is, a game that begins with a bunch of survivors doing whatever they can to get aboard a plane destined for safety. Thanks to a very unique and well-chosen piece of music, it viscerally and audibly sets the tone for what’s to come. Things begin with a haunting video, which plays before the user even begins his or her journey into a zombie-filled version of California. Dead Island 2 isn’t a broken mess, nor is it something that isn’t enjoyable to play, but that’s putting it simply and saying the least. Thankfully, the answer to that question is yes. Now that we’ve finally been able to take the game for a gore-filled spin, the question that must be answered is whether the wait was worth it. In fact, many had considered it to be dead to rights prior to news that development was going to be taken over by Dambuster Studios. ![]() The much talked-about sequel to 2011’s Dead Island and 2013’s Dead Island: Riptide expansion – both of the Xbox 360 era, though they’ve since been remastered for Xbox One – Dead Island 2 is something we weren’t sure we’d ever see. Granted, while some of those games have fallen by the wayside and been cancelled indefinitely, like Donkey Kong Racing and Starcraft Ghost, others have eventually seen the light of day after a long time in the pipeline, like Duke Nukem Forever.Īfter nearly a decade filled with promise, excitement and lots of uncertainty, another title has joined Duke’s last outing, with that being Dead Island 2. ![]() After all, all we generally find out about are the big and controversial ones. We see it in gaming from time to time, and it likely happens more than we ever hear about. Sometimes developers begin projects with great ideas and good intentions, just to have things fall apart or into ‘development hell’ after a period of time.
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